// Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package gob import ( "encoding" "errors" "fmt" "os" "reflect" "sync" "sync/atomic" "unicode" "unicode/utf8" ) // userTypeInfo stores the information associated with a type the user has handed // to the package. It's computed once and stored in a map keyed by reflection // type. type userTypeInfo struct { user reflect.Type // the type the user handed us base reflect.Type // the base type after all indirections indir int // number of indirections to reach the base type externalEnc int // xGob, xBinary, or xText externalDec int // xGob, xBinary or xText encIndir int8 // number of indirections to reach the receiver type; may be negative decIndir int8 // number of indirections to reach the receiver type; may be negative } // externalEncoding bits const ( xGob = 1 + iota // GobEncoder or GobDecoder xBinary // encoding.BinaryMarshaler or encoding.BinaryUnmarshaler xText // encoding.TextMarshaler or encoding.TextUnmarshaler ) var userTypeCache sync.Map // map[reflect.Type]*userTypeInfo // validType returns, and saves, the information associated with user-provided type rt. // If the user type is not valid, err will be non-nil. To be used when the error handler // is not set up. func validUserType(rt reflect.Type) (*userTypeInfo, error) { if ui, ok := userTypeCache.Load(rt); ok { return ui.(*userTypeInfo), nil } // Construct a new userTypeInfo and atomically add it to the userTypeCache. // If we lose the race, we'll waste a little CPU and create a little garbage // but return the existing value anyway. ut := new(userTypeInfo) ut.base = rt ut.user = rt // A type that is just a cycle of pointers (such as type T *T) cannot // be represented in gobs, which need some concrete data. We use a // cycle detection algorithm from Knuth, Vol 2, Section 3.1, Ex 6, // pp 539-540. As we step through indirections, run another type at // half speed. If they meet up, there's a cycle. slowpoke := ut.base // walks half as fast as ut.base for { pt := ut.base if pt.Kind() != reflect.Ptr { break } ut.base = pt.Elem() if ut.base == slowpoke { // ut.base lapped slowpoke // recursive pointer type. return nil, errors.New("can't represent recursive pointer type " + ut.base.String()) } if ut.indir%2 == 0 { slowpoke = slowpoke.Elem() } ut.indir++ } if ok, indir := implementsInterface(ut.user, gobEncoderInterfaceType); ok { ut.externalEnc, ut.encIndir = xGob, indir } else if ok, indir := implementsInterface(ut.user, binaryMarshalerInterfaceType); ok { ut.externalEnc, ut.encIndir = xBinary, indir } // NOTE(rsc): Would like to allow MarshalText here, but results in incompatibility // with older encodings for net.IP. See golang.org/issue/6760. // } else if ok, indir := implementsInterface(ut.user, textMarshalerInterfaceType); ok { // ut.externalEnc, ut.encIndir = xText, indir // } if ok, indir := implementsInterface(ut.user, gobDecoderInterfaceType); ok { ut.externalDec, ut.decIndir = xGob, indir } else if ok, indir := implementsInterface(ut.user, binaryUnmarshalerInterfaceType); ok { ut.externalDec, ut.decIndir = xBinary, indir } // See note above. // } else if ok, indir := implementsInterface(ut.user, textUnmarshalerInterfaceType); ok { // ut.externalDec, ut.decIndir = xText, indir // } ui, _ := userTypeCache.LoadOrStore(rt, ut) return ui.(*userTypeInfo), nil } var ( gobEncoderInterfaceType = reflect.TypeOf((*GobEncoder)(nil)).Elem() gobDecoderInterfaceType = reflect.TypeOf((*GobDecoder)(nil)).Elem() binaryMarshalerInterfaceType = reflect.TypeOf((*encoding.BinaryMarshaler)(nil)).Elem() binaryUnmarshalerInterfaceType = reflect.TypeOf((*encoding.BinaryUnmarshaler)(nil)).Elem() textMarshalerInterfaceType = reflect.TypeOf((*encoding.TextMarshaler)(nil)).Elem() textUnmarshalerInterfaceType = reflect.TypeOf((*encoding.TextUnmarshaler)(nil)).Elem() ) // implementsInterface reports whether the type implements the // gobEncoder/gobDecoder interface. // It also returns the number of indirections required to get to the // implementation. func implementsInterface(typ, gobEncDecType reflect.Type) (success bool, indir int8) { if typ == nil { return } rt := typ // The type might be a pointer and we need to keep // dereferencing to the base type until we find an implementation. for { if rt.Implements(gobEncDecType) { return true, indir } if p := rt; p.Kind() == reflect.Ptr { indir++ if indir > 100 { // insane number of indirections return false, 0 } rt = p.Elem() continue } break } // No luck yet, but if this is a base type (non-pointer), the pointer might satisfy. if typ.Kind() != reflect.Ptr { // Not a pointer, but does the pointer work? if reflect.PtrTo(typ).Implements(gobEncDecType) { return true, -1 } } return false, 0 } // userType returns, and saves, the information associated with user-provided type rt. // If the user type is not valid, it calls error. func userType(rt reflect.Type) *userTypeInfo { ut, err := validUserType(rt) if err != nil { error_(err) } return ut } // A typeId represents a gob Type as an integer that can be passed on the wire. // Internally, typeIds are used as keys to a map to recover the underlying type info. type typeId int32 var nextId typeId // incremented for each new type we build var typeLock sync.Mutex // set while building a type const firstUserId = 64 // lowest id number granted to user type gobType interface { id() typeId setId(id typeId) name() string string() string // not public; only for debugging safeString(seen map[typeId]bool) string } var types = make(map[reflect.Type]gobType) var idToType = make(map[typeId]gobType) var builtinIdToType map[typeId]gobType // set in init() after builtins are established func setTypeId(typ gobType) { // When building recursive types, someone may get there before us. if typ.id() != 0 { return } nextId++ typ.setId(nextId) idToType[nextId] = typ } func (t typeId) gobType() gobType { if t == 0 { return nil } return idToType[t] } // string returns the string representation of the type associated with the typeId. func (t typeId) string() string { if t.gobType() == nil { return "" } return t.gobType().string() } // Name returns the name of the type associated with the typeId. func (t typeId) name() string { if t.gobType() == nil { return "" } return t.gobType().name() } // CommonType holds elements of all types. // It is a historical artifact, kept for binary compatibility and exported // only for the benefit of the package's encoding of type descriptors. It is // not intended for direct use by clients. type CommonType struct { Name string Id typeId } func (t *CommonType) id() typeId { return t.Id } func (t *CommonType) setId(id typeId) { t.Id = id } func (t *CommonType) string() string { return t.Name } func (t *CommonType) safeString(seen map[typeId]bool) string { return t.Name } func (t *CommonType) name() string { return t.Name } // Create and check predefined types // The string for tBytes is "bytes" not "[]byte" to signify its specialness. var ( // Primordial types, needed during initialization. // Always passed as pointers so the interface{} type // goes through without losing its interfaceness. tBool = bootstrapType("bool", (*bool)(nil), 1) tInt = bootstrapType("int", (*int)(nil), 2) tUint = bootstrapType("uint", (*uint)(nil), 3) tFloat = bootstrapType("float", (*float64)(nil), 4) tBytes = bootstrapType("bytes", (*[]byte)(nil), 5) tString = bootstrapType("string", (*string)(nil), 6) tComplex = bootstrapType("complex", (*complex128)(nil), 7) tInterface = bootstrapType("interface", (*interface{})(nil), 8) // Reserve some Ids for compatible expansion tReserved7 = bootstrapType("_reserved1", (*struct{ r7 int })(nil), 9) tReserved6 = bootstrapType("_reserved1", (*struct{ r6 int })(nil), 10) tReserved5 = bootstrapType("_reserved1", (*struct{ r5 int })(nil), 11) tReserved4 = bootstrapType("_reserved1", (*struct{ r4 int })(nil), 12) tReserved3 = bootstrapType("_reserved1", (*struct{ r3 int })(nil), 13) tReserved2 = bootstrapType("_reserved1", (*struct{ r2 int })(nil), 14) tReserved1 = bootstrapType("_reserved1", (*struct{ r1 int })(nil), 15) ) // Predefined because it's needed by the Decoder var tWireType = mustGetTypeInfo(reflect.TypeOf(wireType{})).id var wireTypeUserInfo *userTypeInfo // userTypeInfo of (*wireType) func init() { // Some magic numbers to make sure there are no surprises. checkId(16, tWireType) checkId(17, mustGetTypeInfo(reflect.TypeOf(arrayType{})).id) checkId(18, mustGetTypeInfo(reflect.TypeOf(CommonType{})).id) checkId(19, mustGetTypeInfo(reflect.TypeOf(sliceType{})).id) checkId(20, mustGetTypeInfo(reflect.TypeOf(structType{})).id) checkId(21, mustGetTypeInfo(reflect.TypeOf(fieldType{})).id) checkId(23, mustGetTypeInfo(reflect.TypeOf(mapType{})).id) builtinIdToType = make(map[typeId]gobType) for k, v := range idToType { builtinIdToType[k] = v } // Move the id space upwards to allow for growth in the predefined world // without breaking existing files. if nextId > firstUserId { panic(fmt.Sprintln("nextId too large:", nextId)) } nextId = firstUserId registerBasics() wireTypeUserInfo = userType(reflect.TypeOf((*wireType)(nil))) } // Array type type arrayType struct { CommonType Elem typeId Len int } func newArrayType(name string) *arrayType { a := &arrayType{CommonType{Name: name}, 0, 0} return a } func (a *arrayType) init(elem gobType, len int) { // Set our type id before evaluating the element's, in case it's our own. setTypeId(a) a.Elem = elem.id() a.Len = len } func (a *arrayType) safeString(seen map[typeId]bool) string { if seen[a.Id] { return a.Name } seen[a.Id] = true return fmt.Sprintf("[%d]%s", a.Len, a.Elem.gobType().safeString(seen)) } func (a *arrayType) string() string { return a.safeString(make(map[typeId]bool)) } // GobEncoder type (something that implements the GobEncoder interface) type gobEncoderType struct { CommonType } func newGobEncoderType(name string) *gobEncoderType { g := &gobEncoderType{CommonType{Name: name}} setTypeId(g) return g } func (g *gobEncoderType) safeString(seen map[typeId]bool) string { return g.Name } func (g *gobEncoderType) string() string { return g.Name } // Map type type mapType struct { CommonType Key typeId Elem typeId } func newMapType(name string) *mapType { m := &mapType{CommonType{Name: name}, 0, 0} return m } func (m *mapType) init(key, elem gobType) { // Set our type id before evaluating the element's, in case it's our own. setTypeId(m) m.Key = key.id() m.Elem = elem.id() } func (m *mapType) safeString(seen map[typeId]bool) string { if seen[m.Id] { return m.Name } seen[m.Id] = true key := m.Key.gobType().safeString(seen) elem := m.Elem.gobType().safeString(seen) return fmt.Sprintf("map[%s]%s", key, elem) } func (m *mapType) string() string { return m.safeString(make(map[typeId]bool)) } // Slice type type sliceType struct { CommonType Elem typeId } func newSliceType(name string) *sliceType { s := &sliceType{CommonType{Name: name}, 0} return s } func (s *sliceType) init(elem gobType) { // Set our type id before evaluating the element's, in case it's our own. setTypeId(s) // See the comments about ids in newTypeObject. Only slices and // structs have mutual recursion. if elem.id() == 0 { setTypeId(elem) } s.Elem = elem.id() } func (s *sliceType) safeString(seen map[typeId]bool) string { if seen[s.Id] { return s.Name } seen[s.Id] = true return fmt.Sprintf("[]%s", s.Elem.gobType().safeString(seen)) } func (s *sliceType) string() string { return s.safeString(make(map[typeId]bool)) } // Struct type type fieldType struct { Name string Id typeId } type structType struct { CommonType Field []*fieldType } func (s *structType) safeString(seen map[typeId]bool) string { if s == nil { return "" } if _, ok := seen[s.Id]; ok { return s.Name } seen[s.Id] = true str := s.Name + " = struct { " for _, f := range s.Field { str += fmt.Sprintf("%s %s; ", f.Name, f.Id.gobType().safeString(seen)) } str += "}" return str } func (s *structType) string() string { return s.safeString(make(map[typeId]bool)) } func newStructType(name string) *structType { s := &structType{CommonType{Name: name}, nil} // For historical reasons we set the id here rather than init. // See the comment in newTypeObject for details. setTypeId(s) return s } // newTypeObject allocates a gobType for the reflection type rt. // Unless ut represents a GobEncoder, rt should be the base type // of ut. // This is only called from the encoding side. The decoding side // works through typeIds and userTypeInfos alone. func newTypeObject(name string, ut *userTypeInfo, rt reflect.Type) (gobType, error) { // Does this type implement GobEncoder? if ut.externalEnc != 0 { return newGobEncoderType(name), nil } var err error var type0, type1 gobType defer func() { if err != nil { delete(types, rt) } }() // Install the top-level type before the subtypes (e.g. struct before // fields) so recursive types can be constructed safely. switch t := rt; t.Kind() { // All basic types are easy: they are predefined. case reflect.Bool: return tBool.gobType(), nil case reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64: return tInt.gobType(), nil case reflect.Uint, reflect.Uint8, reflect.Uint16, reflect.Uint32, reflect.Uint64, reflect.Uintptr: return tUint.gobType(), nil case reflect.Float32, reflect.Float64: return tFloat.gobType(), nil case reflect.Complex64, reflect.Complex128: return tComplex.gobType(), nil case reflect.String: return tString.gobType(), nil case reflect.Interface: return tInterface.gobType(), nil case reflect.Array: at := newArrayType(name) types[rt] = at type0, err = getBaseType("", t.Elem()) if err != nil { return nil, err } // Historical aside: // For arrays, maps, and slices, we set the type id after the elements // are constructed. This is to retain the order of type id allocation after // a fix made to handle recursive types, which changed the order in // which types are built. Delaying the setting in this way preserves // type ids while allowing recursive types to be described. Structs, // done below, were already handling recursion correctly so they // assign the top-level id before those of the field. at.init(type0, t.Len()) return at, nil case reflect.Map: mt := newMapType(name) types[rt] = mt type0, err = getBaseType("", t.Key()) if err != nil { return nil, err } type1, err = getBaseType("", t.Elem()) if err != nil { return nil, err } mt.init(type0, type1) return mt, nil case reflect.Slice: // []byte == []uint8 is a special case if t.Elem().Kind() == reflect.Uint8 { return tBytes.gobType(), nil } st := newSliceType(name) types[rt] = st type0, err = getBaseType(t.Elem().Name(), t.Elem()) if err != nil { return nil, err } st.init(type0) return st, nil case reflect.Struct: st := newStructType(name) types[rt] = st idToType[st.id()] = st for i := 0; i < t.NumField(); i++ { f := t.Field(i) if !isSent(&f) { continue } typ := userType(f.Type).base tname := typ.Name() if tname == "" { t := userType(f.Type).base tname = t.String() } gt, err := getBaseType(tname, f.Type) if err != nil { return nil, err } // Some mutually recursive types can cause us to be here while // still defining the element. Fix the element type id here. // We could do this more neatly by setting the id at the start of // building every type, but that would break binary compatibility. if gt.id() == 0 { setTypeId(gt) } st.Field = append(st.Field, &fieldType{f.Name, gt.id()}) } return st, nil default: return nil, errors.New("gob NewTypeObject can't handle type: " + rt.String()) } } // isExported reports whether this is an exported - upper case - name. func isExported(name string) bool { rune, _ := utf8.DecodeRuneInString(name) return unicode.IsUpper(rune) } // isSent reports whether this struct field is to be transmitted. // It will be transmitted only if it is exported and not a chan or func field // or pointer to chan or func. func isSent(field *reflect.StructField) bool { if !isExported(field.Name) { return false } // If the field is a chan or func or pointer thereto, don't send it. // That is, treat it like an unexported field. typ := field.Type for typ.Kind() == reflect.Ptr { typ = typ.Elem() } if typ.Kind() == reflect.Chan || typ.Kind() == reflect.Func { return false } return true } // getBaseType returns the Gob type describing the given reflect.Type's base type. // typeLock must be held. func getBaseType(name string, rt reflect.Type) (gobType, error) { ut := userType(rt) return getType(name, ut, ut.base) } // getType returns the Gob type describing the given reflect.Type. // Should be called only when handling GobEncoders/Decoders, // which may be pointers. All other types are handled through the // base type, never a pointer. // typeLock must be held. func getType(name string, ut *userTypeInfo, rt reflect.Type) (gobType, error) { typ, present := types[rt] if present { return typ, nil } typ, err := newTypeObject(name, ut, rt) if err == nil { types[rt] = typ } return typ, err } func checkId(want, got typeId) { if want != got { fmt.Fprintf(os.Stderr, "checkId: %d should be %d\n", int(got), int(want)) panic("bootstrap type wrong id: " + got.name() + " " + got.string() + " not " + want.string()) } } // used for building the basic types; called only from init(). the incoming // interface always refers to a pointer. func bootstrapType(name string, e interface{}, expect typeId) typeId { rt := reflect.TypeOf(e).Elem() _, present := types[rt] if present { panic("bootstrap type already present: " + name + ", " + rt.String()) } typ := &CommonType{Name: name} types[rt] = typ setTypeId(typ) checkId(expect, nextId) userType(rt) // might as well cache it now return nextId } // Representation of the information we send and receive about this type. // Each value we send is preceded by its type definition: an encoded int. // However, the very first time we send the value, we first send the pair // (-id, wireType). // For bootstrapping purposes, we assume that the recipient knows how // to decode a wireType; it is exactly the wireType struct here, interpreted // using the gob rules for sending a structure, except that we assume the // ids for wireType and structType etc. are known. The relevant pieces // are built in encode.go's init() function. // To maintain binary compatibility, if you extend this type, always put // the new fields last. type wireType struct { ArrayT *arrayType SliceT *sliceType StructT *structType MapT *mapType GobEncoderT *gobEncoderType BinaryMarshalerT *gobEncoderType TextMarshalerT *gobEncoderType } func (w *wireType) string() string { const unknown = "unknown type" if w == nil { return unknown } switch { case w.ArrayT != nil: return w.ArrayT.Name case w.SliceT != nil: return w.SliceT.Name case w.StructT != nil: return w.StructT.Name case w.MapT != nil: return w.MapT.Name case w.GobEncoderT != nil: return w.GobEncoderT.Name case w.BinaryMarshalerT != nil: return w.BinaryMarshalerT.Name case w.TextMarshalerT != nil: return w.TextMarshalerT.Name } return unknown } type typeInfo struct { id typeId encInit sync.Mutex // protects creation of encoder encoder atomic.Value // *encEngine wire *wireType } // typeInfoMap is an atomic pointer to map[reflect.Type]*typeInfo. // It's updated copy-on-write. Readers just do an atomic load // to get the current version of the map. Writers make a full copy of // the map and atomically update the pointer to point to the new map. // Under heavy read contention, this is significantly faster than a map // protected by a mutex. var typeInfoMap atomic.Value func lookupTypeInfo(rt reflect.Type) *typeInfo { m, _ := typeInfoMap.Load().(map[reflect.Type]*typeInfo) return m[rt] } func getTypeInfo(ut *userTypeInfo) (*typeInfo, error) { rt := ut.base if ut.externalEnc != 0 { // We want the user type, not the base type. rt = ut.user } if info := lookupTypeInfo(rt); info != nil { return info, nil } return buildTypeInfo(ut, rt) } // buildTypeInfo constructs the type information for the type // and stores it in the type info map. func buildTypeInfo(ut *userTypeInfo, rt reflect.Type) (*typeInfo, error) { typeLock.Lock() defer typeLock.Unlock() if info := lookupTypeInfo(rt); info != nil { return info, nil } gt, err := getBaseType(rt.Name(), rt) if err != nil { return nil, err } info := &typeInfo{id: gt.id()} if ut.externalEnc != 0 { userType, err := getType(rt.Name(), ut, rt) if err != nil { return nil, err } gt := userType.id().gobType().(*gobEncoderType) switch ut.externalEnc { case xGob: info.wire = &wireType{GobEncoderT: gt} case xBinary: info.wire = &wireType{BinaryMarshalerT: gt} case xText: info.wire = &wireType{TextMarshalerT: gt} } rt = ut.user } else { t := info.id.gobType() switch typ := rt; typ.Kind() { case reflect.Array: info.wire = &wireType{ArrayT: t.(*arrayType)} case reflect.Map: info.wire = &wireType{MapT: t.(*mapType)} case reflect.Slice: // []byte == []uint8 is a special case handled separately if typ.Elem().Kind() != reflect.Uint8 { info.wire = &wireType{SliceT: t.(*sliceType)} } case reflect.Struct: info.wire = &wireType{StructT: t.(*structType)} } } // Create new map with old contents plus new entry. newm := make(map[reflect.Type]*typeInfo) m, _ := typeInfoMap.Load().(map[reflect.Type]*typeInfo) for k, v := range m { newm[k] = v } newm[rt] = info typeInfoMap.Store(newm) return info, nil } // Called only when a panic is acceptable and unexpected. func mustGetTypeInfo(rt reflect.Type) *typeInfo { t, err := getTypeInfo(userType(rt)) if err != nil { panic("getTypeInfo: " + err.Error()) } return t } // GobEncoder is the interface describing data that provides its own // representation for encoding values for transmission to a GobDecoder. // A type that implements GobEncoder and GobDecoder has complete // control over the representation of its data and may therefore // contain things such as private fields, channels, and functions, // which are not usually transmissible in gob streams. // // Note: Since gobs can be stored permanently, it is good design // to guarantee the encoding used by a GobEncoder is stable as the // software evolves. For instance, it might make sense for GobEncode // to include a version number in the encoding. type GobEncoder interface { // GobEncode returns a byte slice representing the encoding of the // receiver for transmission to a GobDecoder, usually of the same // concrete type. GobEncode() ([]byte, error) } // GobDecoder is the interface describing data that provides its own // routine for decoding transmitted values sent by a GobEncoder. type GobDecoder interface { // GobDecode overwrites the receiver, which must be a pointer, // with the value represented by the byte slice, which was written // by GobEncode, usually for the same concrete type. GobDecode([]byte) error } var ( nameToConcreteType sync.Map // map[string]reflect.Type concreteTypeToName sync.Map // map[reflect.Type]string ) // RegisterName is like Register but uses the provided name rather than the // type's default. func RegisterName(name string, value interface{}) { if name == "" { // reserved for nil panic("attempt to register empty name") } ut := userType(reflect.TypeOf(value)) // Check for incompatible duplicates. The name must refer to the // same user type, and vice versa. // Store the name and type provided by the user.... if t, dup := nameToConcreteType.LoadOrStore(name, reflect.TypeOf(value)); dup && t != ut.user { panic(fmt.Sprintf("gob: registering duplicate types for %q: %s != %s", name, t, ut.user)) } // but the flattened type in the type table, since that's what decode needs. if n, dup := concreteTypeToName.LoadOrStore(ut.base, name); dup && n != name { nameToConcreteType.Delete(name) panic(fmt.Sprintf("gob: registering duplicate names for %s: %q != %q", ut.user, n, name)) } } // Register records a type, identified by a value for that type, under its // internal type name. That name will identify the concrete type of a value // sent or received as an interface variable. Only types that will be // transferred as implementations of interface values need to be registered. // Expecting to be used only during initialization, it panics if the mapping // between types and names is not a bijection. func Register(value interface{}) { // Default to printed representation for unnamed types rt := reflect.TypeOf(value) name := rt.String() // But for named types (or pointers to them), qualify with import path (but see inner comment). // Dereference one pointer looking for a named type. star := "" if rt.Name() == "" { if pt := rt; pt.Kind() == reflect.Ptr { star = "*" // NOTE: The following line should be rt = pt.Elem() to implement // what the comment above claims, but fixing it would break compatibility // with existing gobs. // // Given package p imported as "full/p" with these definitions: // package p // type T1 struct { ... } // this table shows the intended and actual strings used by gob to // name the types: // // Type Correct string Actual string // // T1 full/p.T1 full/p.T1 // *T1 *full/p.T1 *p.T1 // // The missing full path cannot be fixed without breaking existing gob decoders. rt = pt } } if rt.Name() != "" { if rt.PkgPath() == "" { name = star + rt.Name() } else { name = star + rt.PkgPath() + "." + rt.Name() } } RegisterName(name, value) } func registerBasics() { Register(int(0)) Register(int8(0)) Register(int16(0)) Register(int32(0)) Register(int64(0)) Register(uint(0)) Register(uint8(0)) Register(uint16(0)) Register(uint32(0)) Register(uint64(0)) Register(float32(0)) Register(float64(0)) Register(complex64(0i)) Register(complex128(0i)) Register(uintptr(0)) Register(false) Register("") Register([]byte(nil)) Register([]int(nil)) Register([]int8(nil)) Register([]int16(nil)) Register([]int32(nil)) Register([]int64(nil)) Register([]uint(nil)) Register([]uint8(nil)) Register([]uint16(nil)) Register([]uint32(nil)) Register([]uint64(nil)) Register([]float32(nil)) Register([]float64(nil)) Register([]complex64(nil)) Register([]complex128(nil)) Register([]uintptr(nil)) Register([]bool(nil)) Register([]string(nil)) }