// Copyright 2020 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package runtime import ( "internal/cpu" "runtime/internal/atomic" "runtime/internal/sys" "unsafe" ) // A spanSet is a set of *mspans. // // spanSet is safe for concurrent push and pop operations. type spanSet struct { // A spanSet is a two-level data structure consisting of a // growable spine that points to fixed-sized blocks. The spine // can be accessed without locks, but adding a block or // growing it requires taking the spine lock. // // Because each mspan covers at least 8K of heap and takes at // most 8 bytes in the spanSet, the growth of the spine is // quite limited. // // The spine and all blocks are allocated off-heap, which // allows this to be used in the memory manager and avoids the // need for write barriers on all of these. spanSetBlocks are // managed in a pool, though never freed back to the operating // system. We never release spine memory because there could be // concurrent lock-free access and we're likely to reuse it // anyway. (In principle, we could do this during STW.) spineLock mutex spine unsafe.Pointer // *[N]*spanSetBlock, accessed atomically spineLen uintptr // Spine array length, accessed atomically spineCap uintptr // Spine array cap, accessed under lock // index is the head and tail of the spanSet in a single field. // The head and the tail both represent an index into the logical // concatenation of all blocks, with the head always behind or // equal to the tail (indicating an empty set). This field is // always accessed atomically. // // The head and the tail are only 32 bits wide, which means we // can only support up to 2^32 pushes before a reset. If every // span in the heap were stored in this set, and each span were // the minimum size (1 runtime page, 8 KiB), then roughly the // smallest heap which would be unrepresentable is 32 TiB in size. index headTailIndex } const ( spanSetBlockEntries = 512 // 4KB on 64-bit spanSetInitSpineCap = 256 // Enough for 1GB heap on 64-bit ) type spanSetBlock struct { // Free spanSetBlocks are managed via a lock-free stack. lfnode // popped is the number of pop operations that have occurred on // this block. This number is used to help determine when a block // may be safely recycled. popped uint32 // spans is the set of spans in this block. spans [spanSetBlockEntries]*mspan } // push adds span s to buffer b. push is safe to call concurrently // with other push and pop operations. func (b *spanSet) push(s *mspan) { // Obtain our slot. cursor := uintptr(b.index.incTail().tail() - 1) top, bottom := cursor/spanSetBlockEntries, cursor%spanSetBlockEntries // Do we need to add a block? spineLen := atomic.Loaduintptr(&b.spineLen) var block *spanSetBlock retry: if top < spineLen { spine := atomic.Loadp(unsafe.Pointer(&b.spine)) blockp := add(spine, sys.PtrSize*top) block = (*spanSetBlock)(atomic.Loadp(blockp)) } else { // Add a new block to the spine, potentially growing // the spine. lock(&b.spineLock) // spineLen cannot change until we release the lock, // but may have changed while we were waiting. spineLen = atomic.Loaduintptr(&b.spineLen) if top < spineLen { unlock(&b.spineLock) goto retry } if spineLen == b.spineCap { // Grow the spine. newCap := b.spineCap * 2 if newCap == 0 { newCap = spanSetInitSpineCap } newSpine := persistentalloc(newCap*sys.PtrSize, cpu.CacheLineSize, &memstats.gcMiscSys) if b.spineCap != 0 { // Blocks are allocated off-heap, so // no write barriers. memmove(newSpine, b.spine, b.spineCap*sys.PtrSize) } // Spine is allocated off-heap, so no write barrier. atomic.StorepNoWB(unsafe.Pointer(&b.spine), newSpine) b.spineCap = newCap // We can't immediately free the old spine // since a concurrent push with a lower index // could still be reading from it. We let it // leak because even a 1TB heap would waste // less than 2MB of memory on old spines. If // this is a problem, we could free old spines // during STW. } // Allocate a new block from the pool. block = spanSetBlockPool.alloc() // Add it to the spine. blockp := add(b.spine, sys.PtrSize*top) // Blocks are allocated off-heap, so no write barrier. atomic.StorepNoWB(blockp, unsafe.Pointer(block)) atomic.Storeuintptr(&b.spineLen, spineLen+1) unlock(&b.spineLock) } // We have a block. Insert the span atomically, since there may be // concurrent readers via the block API. atomic.StorepNoWB(unsafe.Pointer(&block.spans[bottom]), unsafe.Pointer(s)) } // pop removes and returns a span from buffer b, or nil if b is empty. // pop is safe to call concurrently with other pop and push operations. func (b *spanSet) pop() *mspan { var head, tail uint32 claimLoop: for { headtail := b.index.load() head, tail = headtail.split() if head >= tail { // The buf is empty, as far as we can tell. return nil } // Check if the head position we want to claim is actually // backed by a block. spineLen := atomic.Loaduintptr(&b.spineLen) if spineLen <= uintptr(head)/spanSetBlockEntries { // We're racing with a spine growth and the allocation of // a new block (and maybe a new spine!), and trying to grab // the span at the index which is currently being pushed. // Instead of spinning, let's just notify the caller that // there's nothing currently here. Spinning on this is // almost definitely not worth it. return nil } // Try to claim the current head by CASing in an updated head. // This may fail transiently due to a push which modifies the // tail, so keep trying while the head isn't changing. want := head for want == head { if b.index.cas(headtail, makeHeadTailIndex(want+1, tail)) { break claimLoop } headtail = b.index.load() head, tail = headtail.split() } // We failed to claim the spot we were after and the head changed, // meaning a popper got ahead of us. Try again from the top because // the buf may not be empty. } top, bottom := head/spanSetBlockEntries, head%spanSetBlockEntries // We may be reading a stale spine pointer, but because the length // grows monotonically and we've already verified it, we'll definitely // be reading from a valid block. spine := atomic.Loadp(unsafe.Pointer(&b.spine)) blockp := add(spine, sys.PtrSize*uintptr(top)) // Given that the spine length is correct, we know we will never // see a nil block here, since the length is always updated after // the block is set. block := (*spanSetBlock)(atomic.Loadp(blockp)) s := (*mspan)(atomic.Loadp(unsafe.Pointer(&block.spans[bottom]))) for s == nil { // We raced with the span actually being set, but given that we // know a block for this span exists, the race window here is // extremely small. Try again. s = (*mspan)(atomic.Loadp(unsafe.Pointer(&block.spans[bottom]))) } // Clear the pointer. This isn't strictly necessary, but defensively // avoids accidentally re-using blocks which could lead to memory // corruption. This way, we'll get a nil pointer access instead. atomic.StorepNoWB(unsafe.Pointer(&block.spans[bottom]), nil) // Increase the popped count. If we are the last possible popper // in the block (note that bottom need not equal spanSetBlockEntries-1 // due to races) then it's our resposibility to free the block. // // If we increment popped to spanSetBlockEntries, we can be sure that // we're the last popper for this block, and it's thus safe to free it. // Every other popper must have crossed this barrier (and thus finished // popping its corresponding mspan) by the time we get here. Because // we're the last popper, we also don't have to worry about concurrent // pushers (there can't be any). Note that we may not be the popper // which claimed the last slot in the block, we're just the last one // to finish popping. if atomic.Xadd(&block.popped, 1) == spanSetBlockEntries { // Clear the block's pointer. atomic.StorepNoWB(blockp, nil) // Return the block to the block pool. spanSetBlockPool.free(block) } return s } // reset resets a spanSet which is empty. It will also clean up // any left over blocks. // // Throws if the buf is not empty. // // reset may not be called concurrently with any other operations // on the span set. func (b *spanSet) reset() { head, tail := b.index.load().split() if head < tail { print("head = ", head, ", tail = ", tail, "\n") throw("attempt to clear non-empty span set") } top := head / spanSetBlockEntries if uintptr(top) < b.spineLen { // If the head catches up to the tail and the set is empty, // we may not clean up the block containing the head and tail // since it may be pushed into again. In order to avoid leaking // memory since we're going to reset the head and tail, clean // up such a block now, if it exists. blockp := (**spanSetBlock)(add(b.spine, sys.PtrSize*uintptr(top))) block := *blockp if block != nil { // Sanity check the popped value. if block.popped == 0 { // popped should never be zero because that means we have // pushed at least one value but not yet popped if this // block pointer is not nil. throw("span set block with unpopped elements found in reset") } if block.popped == spanSetBlockEntries { // popped should also never be equal to spanSetBlockEntries // because the last popper should have made the block pointer // in this slot nil. throw("fully empty unfreed span set block found in reset") } // Clear the pointer to the block. atomic.StorepNoWB(unsafe.Pointer(blockp), nil) // Return the block to the block pool. spanSetBlockPool.free(block) } } b.index.reset() atomic.Storeuintptr(&b.spineLen, 0) } // spanSetBlockPool is a global pool of spanSetBlocks. var spanSetBlockPool spanSetBlockAlloc // spanSetBlockAlloc represents a concurrent pool of spanSetBlocks. type spanSetBlockAlloc struct { stack lfstack } // alloc tries to grab a spanSetBlock out of the pool, and if it fails // persistentallocs a new one and returns it. func (p *spanSetBlockAlloc) alloc() *spanSetBlock { if s := (*spanSetBlock)(p.stack.pop()); s != nil { return s } return (*spanSetBlock)(persistentalloc(unsafe.Sizeof(spanSetBlock{}), cpu.CacheLineSize, &memstats.gcMiscSys)) } // free returns a spanSetBlock back to the pool. func (p *spanSetBlockAlloc) free(block *spanSetBlock) { atomic.Store(&block.popped, 0) p.stack.push(&block.lfnode) } // haidTailIndex represents a combined 32-bit head and 32-bit tail // of a queue into a single 64-bit value. type headTailIndex uint64 // makeHeadTailIndex creates a headTailIndex value from a separate // head and tail. func makeHeadTailIndex(head, tail uint32) headTailIndex { return headTailIndex(uint64(head)<<32 | uint64(tail)) } // head returns the head of a headTailIndex value. func (h headTailIndex) head() uint32 { return uint32(h >> 32) } // tail returns the tail of a headTailIndex value. func (h headTailIndex) tail() uint32 { return uint32(h) } // split splits the headTailIndex value into its parts. func (h headTailIndex) split() (head uint32, tail uint32) { return h.head(), h.tail() } // load atomically reads a headTailIndex value. func (h *headTailIndex) load() headTailIndex { return headTailIndex(atomic.Load64((*uint64)(h))) } // cas atomically compares-and-swaps a headTailIndex value. func (h *headTailIndex) cas(old, new headTailIndex) bool { return atomic.Cas64((*uint64)(h), uint64(old), uint64(new)) } // incHead atomically increments the head of a headTailIndex. func (h *headTailIndex) incHead() headTailIndex { return headTailIndex(atomic.Xadd64((*uint64)(h), (1 << 32))) } // decHead atomically decrements the head of a headTailIndex. func (h *headTailIndex) decHead() headTailIndex { return headTailIndex(atomic.Xadd64((*uint64)(h), -(1 << 32))) } // incTail atomically increments the tail of a headTailIndex. func (h *headTailIndex) incTail() headTailIndex { ht := headTailIndex(atomic.Xadd64((*uint64)(h), +1)) // Check for overflow. if ht.tail() == 0 { print("runtime: head = ", ht.head(), ", tail = ", ht.tail(), "\n") throw("headTailIndex overflow") } return ht } // reset clears the headTailIndex to (0, 0). func (h *headTailIndex) reset() { atomic.Store64((*uint64)(h), 0) }